Onslaught Unleashed #4
Jun. 1st, 2011 08:51 amThe conclusion to the Young Allies/Secret Avengers team up as somewhere in the Colombia to stop the return of Onslaught.
Where we last left off, Onslaught (stage 1) had finally come back complete to the Marvel 616, through the Negative Zone portal, no longer needing his anchor, the young hero Nomad.
Things get worse from there.
Through a long and convoluted set of misdirections and attacks, Onslaught's energy form gets dissipated, and absorbed back into the machine that brought his energies from the Negative Zone.
This buys the heros precious time to severe his anchor with the material world.
I'll let someone else post the tough decision that had to be made, but here is the aftermath of the mission.
I like the "Lost" feel to the going's on, and while the story was full of weak sauce, it does give promise to more fleshed out adventures in the future.
Where we last left off, Onslaught (stage 1) had finally come back complete to the Marvel 616, through the Negative Zone portal, no longer needing his anchor, the young hero Nomad.
Things get worse from there.
Through a long and convoluted set of misdirections and attacks, Onslaught's energy form gets dissipated, and absorbed back into the machine that brought his energies from the Negative Zone.
This buys the heros precious time to severe his anchor with the material world.
I'll let someone else post the tough decision that had to be made, but here is the aftermath of the mission.
I like the "Lost" feel to the going's on, and while the story was full of weak sauce, it does give promise to more fleshed out adventures in the future.

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Date: 2011-06-01 04:43 pm (UTC)no subject
Date: 2011-06-01 04:44 pm (UTC)no subject
Date: 2011-06-01 04:47 pm (UTC)This is how the whole mini started, with Nomad getting psychic calls to her from Onslaught through dreams of the future.
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Date: 2011-06-01 04:51 pm (UTC)It's just reeeeally not sequential. One panel does not follow to the next in a coherent manner at all. The first pages might as well be filled up with the words "THINGS HAPPEN".
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Date: 2011-06-01 04:56 pm (UTC)no subject
Date: 2011-06-01 06:43 pm (UTC)The problem with a real nightmare is that it frequently makes no damn sense when you wake up. I guess it captures that element, but you lose the idea of what even happened in the nightmare at all. I had to look at it three times to get anything out of it and then ask what happened anyway.
It erred on the side of "art" instead of the side of "readability." I think it's a bit of a mistake in a sequential medium. There at least needs to be a central focal point that you can follow in sequence. The rest can go to hell, but if you can at least follow what the dreamer is doing and thinking, that is sufficient. And I couldn't. So it didn't have any sense of emotion for me, really. It sortof sunk into random images.
I mean, it's a personal taste thing, but I don't seem to be the only one who had no idea what even was going on there. Context may have helped for the ending panels in the dream, but it doesn't make it flow any better.
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Date: 2011-06-01 04:48 pm (UTC)Also apparently I'm the only person who loves this type of art? (wait, no, it's never just you, there's got to be someone else :D)
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Date: 2011-06-01 04:50 pm (UTC)As a storytelling device, I hate it, as I cannot tell what is going on without outside explanation.
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Date: 2011-06-01 05:00 pm (UTC)no subject
Date: 2011-06-01 05:02 pm (UTC)no subject
Date: 2011-06-01 05:03 pm (UTC)no subject
Date: 2011-06-01 04:55 pm (UTC)no subject
Date: 2011-06-01 04:56 pm (UTC)no subject
Date: 2011-06-01 05:01 pm (UTC)no subject
Date: 2011-06-01 05:16 pm (UTC)Sad, sad, sad.
Date: 2011-06-01 05:24 pm (UTC)no subject
Date: 2011-06-01 05:27 pm (UTC)no subject
Date: 2011-06-01 05:53 pm (UTC)no subject
Date: 2011-06-01 06:58 pm (UTC)