So, this new Infinite Comics thing
Apr. 11th, 2012 12:16 amWhen Marvel announced Infinite Comics, their new experiment with original digital comics, they made a big deal about how, even though they planned to take advantage of the storytelling techniques the different medium allowed, they were still firmly going to be comics. There wasn't going to be any of that "motion comics" stuff that just comes off as the poor man's animation it is.
Now the first Infinite Comic, an Avengers vs X-Men tie-in/prologue, has come out, and while Marvel's technically right that it's not animation, I don't know, it comes too close for my tastes. What does everyone else think? Is this just poor man's animation?
For example, here's one "page" in the comic followed by the next.
A clever trick, and yeah, it's all static images, but a bit too close to animation, no?
Then there's this three "page" sequence:
Again, clever, and a nice example of something you couldn't do in a print comic, but is it really still sequential art?
In the next three panel sequence, Nova's heading closer and closer towards a collision with a helicopter before managing to use his powers to speed up his mind at the last moment, giving him the reflexes to evade the vehicle.
With each click of the mouse, the story progresses by one panel.

It's all static images, and yet...
And two more examples: These are two separate two-"page" sequences.
I get Marvel's point that the reader's still in complete control of the pacing, but can't I control the speed of a movie too by constantly pressing the pause/play buttons? So how is it really that different?
So what do the rest of you think? Genuine comics, or poor man's animation?
Now the first Infinite Comic, an Avengers vs X-Men tie-in/prologue, has come out, and while Marvel's technically right that it's not animation, I don't know, it comes too close for my tastes. What does everyone else think? Is this just poor man's animation?
For example, here's one "page" in the comic followed by the next.
A clever trick, and yeah, it's all static images, but a bit too close to animation, no?
Then there's this three "page" sequence:
Again, clever, and a nice example of something you couldn't do in a print comic, but is it really still sequential art?
In the next three panel sequence, Nova's heading closer and closer towards a collision with a helicopter before managing to use his powers to speed up his mind at the last moment, giving him the reflexes to evade the vehicle.
With each click of the mouse, the story progresses by one panel.

It's all static images, and yet...
And two more examples: These are two separate two-"page" sequences.
I get Marvel's point that the reader's still in complete control of the pacing, but can't I control the speed of a movie too by constantly pressing the pause/play buttons? So how is it really that different?
So what do the rest of you think? Genuine comics, or poor man's animation?

no subject
Date: 2012-04-10 05:47 pm (UTC)So while it's skirting the line of (very) limited animation, I don't think it's done with that in mind so much as trying to go from the other direction and add their own stamp to what's becoming a more common way to read comic pages. Although I, for one, still prefer full pages to the whole panel-by-panel thing.
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Date: 2012-04-10 05:59 pm (UTC)no subject
Date: 2012-04-10 06:06 pm (UTC)no subject
Date: 2012-04-10 09:30 pm (UTC)no subject
Date: 2012-04-10 06:13 pm (UTC)no subject
Date: 2012-04-10 10:06 pm (UTC)no subject
Date: 2012-04-10 11:35 pm (UTC)no subject
Date: 2012-04-10 06:56 pm (UTC)...No, you can't. For one thing, you won't be able to understand the dialogue that way, and pausing between scenes don't change the pace of a movie, just the amount of time it takes you to watch it.
This actually does change the pace. The explosion three-page sequence, for instance, you can click fast and have those three pages appear in rapid succession to give the impression of a quick shot of an explosion, or you can savor each progression to give the impression of a slow-motion explosion. That's entirely, totally different from the way we process movies and television, and is a lot closer to the way we perceive comics. You can actually achieve the same affect with print comics--it's just going to be incredibly wasteful to print pages of pages of repeating images.
You know what this format would be good for? Bendis.
no subject
Date: 2012-04-10 07:47 pm (UTC)no subject
Date: 2012-04-10 09:06 pm (UTC)The whole trick is that the digital medium is forcing the comic to have a specific pacing. So it can control the surprises and the emotions. I actually think the PHOENIX page is really cool. I like this trick a lot.
I think it's a very creative way to use the medium. I mean, what else could you do with digital? The whole idea with digital is that you aren't constrained with printed paper. Why not do this?
Your complaint seems less to do with how it actually reads on page and more to do with how (to you) it is too similar to animation.
I think you need to look at it with its own merits instead of comparing it to animation. Comics gets compared to different mediums enough without needing to do it on our own.
Also, this is very different from using the play/pause on movies for several reasons, one of which is that a movie is supposed to be watched all the way through. Furthermore, you can't actually adjust the pacing of the plot just by hitting play/pause. Digital changes the way that pacing is done in comics, by continuing dialog or forcing perspective change or withholding panels. The pacing of the plot is designed with all this in mind.
no subject
Date: 2012-04-10 09:16 pm (UTC)Animations and comics fade into each other with timing control and speed. It’s not a bad thing. I just don’t care much for the execution in this particular case.
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Date: 2012-04-10 10:05 pm (UTC)I'm not seeing a problem with experimenting with this approach. Hell, if nobody experimented with that could be done in new media, TV shows would still be approached the same way as radio plays.
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Date: 2012-04-10 11:32 pm (UTC)Personally, I like it, and I think it's a lot different from animation, which flows at its own speed and doesn't give you the option to linger or speed up to suit your own pace. It's a neat way to allow the reader more control over the flow of individual panels as they read instead of being constrained to serving them up in fixed size portions.
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Date: 2012-04-11 01:07 am (UTC)http://scottmccloud.com/1-webcomics/z
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Date: 2012-04-11 08:01 pm (UTC)no subject
Date: 2012-04-12 06:16 pm (UTC)