Five days ago, the videogame Company Valve released free Portal 2 downloadable content titled "Perpetual Testing Initiative." Basically, it's a free in-game map editor, which allows players to create and share maps with other player.
Everybody knows the "the cake is a lie" meme, but not everybody knows where it's from. Well, the answer is Portal.
The new maps reminded me that I really, really, really love the Portal games. So I've decided it's about time I shared my love for them by posting some scans from the comic "Lab Rat."
I love the art in this comic. The main character suffers from schizophrenia, and the art reflects his state of mind: when he is off his medication, it's all sketchy, but in flashbacks the pictures are clear.
16 pages out of a free 27-pages comic. At the end of this post you can find the link to the full comic.
WARNING: Lab Rat takes place between Portal and Portal 2, and as such is full of spoilers for the first game.
Of course, Portal is a 5-year-old game, so you might say that anybody who wanted to play it already has. But I got it 5 months ago, so I think it's always best to put spoiler warnings :P

Doug Rattmann, also known as "the Ratman," is the person who wrote all those "the cake is a lie" warnings in the first game. He is the only survivor (excluding the frozen test subjects) of GLaDOS's initial mass murder at the Aperture Science Enrichment Center; as GLaDOS locked the facility down, he couldn't escape, so he has been hiding from her and leaving clues for Chell, the playable character of the games.


Yes, that's a Companion Cube. When Rattmann is off his medication, he can hear the CC speak as if it was sentient. The CC actually gives him good advice.
Even so, Rattmann figures that he'll have better chances of survival if he has a clear head when the time comes to take out GLaDOS. So, he has saved the last of his medication until now.

Now, flashback time!

Back to the present, Chell has defeated GLaDOS!


This is where Portal ends, with Chell captured and dragged back to the facility.


Rattmann to the rescue!
I really love him. He has gone through a mass murder and spent a long time (months?) locked in a dark and cold prison, without his medication and with the sole company of an inanimate object, running away from a murderous AI and countless death-traps. Then, he finally, finally gets away and sees the sun, sweet freedom awaiting him... and he chooses to go back to save Chell!
He is not an action hero or anything. He has no military training, no equipment. But he is a genuinely kind guy, and he wants to help.



Flashback again! Right after GLaDOS' flooding of the Enrichment Center with neurotoxin.




You can read the conclusion, as well as all the pages I cut, here:
http://www.thinkwithportals.com/com ic/#1
Everybody knows the "the cake is a lie" meme, but not everybody knows where it's from. Well, the answer is Portal.
The new maps reminded me that I really, really, really love the Portal games. So I've decided it's about time I shared my love for them by posting some scans from the comic "Lab Rat."
I love the art in this comic. The main character suffers from schizophrenia, and the art reflects his state of mind: when he is off his medication, it's all sketchy, but in flashbacks the pictures are clear.
16 pages out of a free 27-pages comic. At the end of this post you can find the link to the full comic.
WARNING: Lab Rat takes place between Portal and Portal 2, and as such is full of spoilers for the first game.
Of course, Portal is a 5-year-old game, so you might say that anybody who wanted to play it already has. But I got it 5 months ago, so I think it's always best to put spoiler warnings :P

Doug Rattmann, also known as "the Ratman," is the person who wrote all those "the cake is a lie" warnings in the first game. He is the only survivor (excluding the frozen test subjects) of GLaDOS's initial mass murder at the Aperture Science Enrichment Center; as GLaDOS locked the facility down, he couldn't escape, so he has been hiding from her and leaving clues for Chell, the playable character of the games.


Yes, that's a Companion Cube. When Rattmann is off his medication, he can hear the CC speak as if it was sentient. The CC actually gives him good advice.
Even so, Rattmann figures that he'll have better chances of survival if he has a clear head when the time comes to take out GLaDOS. So, he has saved the last of his medication until now.

Now, flashback time!

Back to the present, Chell has defeated GLaDOS!


This is where Portal ends, with Chell captured and dragged back to the facility.


Rattmann to the rescue!
I really love him. He has gone through a mass murder and spent a long time (months?) locked in a dark and cold prison, without his medication and with the sole company of an inanimate object, running away from a murderous AI and countless death-traps. Then, he finally, finally gets away and sees the sun, sweet freedom awaiting him... and he chooses to go back to save Chell!
He is not an action hero or anything. He has no military training, no equipment. But he is a genuinely kind guy, and he wants to help.



Flashback again! Right after GLaDOS' flooding of the Enrichment Center with neurotoxin.




You can read the conclusion, as well as all the pages I cut, here:
http://www.thinkwithportals.com/com

no subject
Date: 2012-05-13 12:35 pm (UTC)For "Lab Rat" in particular, though, I don't know if he actually got David Mack in there to do some work or if he was just doing his best David Mack impression. That first page looks like something out of Kabuki.
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Date: 2012-05-13 12:38 pm (UTC)But I (vaguely) thought it was a woman who drew Valve comics? At least, I heard that some official TF2 comics were drawn by an artist who got noticed by Valve for drawing Heavy/Medic fanart. I'm not sure if it's true or just a rumor.
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Date: 2012-05-13 01:36 pm (UTC)no subject
Date: 2012-05-14 03:48 am (UTC)She also does a lot of TF2 art, slash or otherwise. Not sure if that helped her get the gig though.
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Date: 2012-05-14 12:58 pm (UTC)no subject
Date: 2012-05-13 01:00 pm (UTC)I loved this series.
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Date: 2012-05-13 01:07 pm (UTC)And I desperately cling to the hope that Rattmann could be rescued. I mean, we never actually see him die, do we? It's just implied. He could have survived after he got into the cryo-chamber. And...
*Spoilers for Portal 2 co-op*
...I think GLaDOS would have mentioned it if Rattmann had been one of the thousands frozen humans her two robots found and she later killed. So, what if Rattmann is still alive somewhere, frozen in a hidden chamber?
I really, really, really want a Portal 3 with Rattman as either main character or ally!
Much as I love Chell, she earned her freedom, and I think it would be pretty depressing if she were dragged back again. Let her enjoy her much-deserved happy ending, and get a new protagonist.
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Date: 2012-05-13 01:38 pm (UTC)Along the same lines, I wouldn't really want Wheatley back, either.
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Date: 2012-05-13 01:53 pm (UTC)I seriously doubt it. Portal 2 takes place hundreds of years after Half-Life 2.
Along the same lines, I wouldn't really want Wheatley back, either.
Sorry, but on this I COMPLETELY disagree ^^
Chell's story has been told: she fought hard and got her happy ending.
But Wheatley is in Limbo. He is not dead, but he is restless because he feels genuine guilt and regret over his evil actions, and wishes to apologize and atone. As an ending for the character himself (as opposed to the whole game's ending, which I LOVED), imo that's extremely unsatisfactory: it's not even sad, in and of itself, it just feels incomplete to me.
I'd LOVE to see a continuation of his story where he is retrieved from Space and helps out the protagonist of Portal 3 as a way to make up for his betrayal of Chell.
Wheatley's Redemption Arch. I want to play that with every fiber of my being.
no subject
Date: 2012-05-13 02:21 pm (UTC)As for Wheatley, I think he was a great character, but I don't know, I just felt that he got what he deserved, really. I just don't feel like there's an incredible amount to explore with him, now, and I think the joke of having the rather intelligent Stephen Merchant back to play the total idiot again would be kind of stale. I think the series - if it's going to continue - should just have GLaDOS as a constant. That said, I would love to be proven wrong, and if anyone could do it, Valve could.
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Date: 2012-05-13 02:36 pm (UTC)Personally, I disbelief that we'll see any kind of Portal 3 at least for a very long time. We've already gotten a lot of mechanics and tools inserted into it with Portal 2, and with the release of the map creator I find it very improbable that the employees at Valve at the current time have any interest in it. I believe they might translate elements of it into future games(Not episode 3 personally, as I do believe they understand the drastic difference between the gameplay of the two series), but I'm not seeing any sequel coming in the next years. Even less so a thematic sequel which explroes the same issues and character arcs.
Of course, all of this also comes from my viewpoint of Portal 2 as plainly a feminist mother-daughter story, with the only male presences of Cave Johson, Wheatley and Ratman as secondary characters in that story. So I see no point in exploring it further with those characters which were very secondary to the underlying story dynamic.
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Date: 2012-05-13 02:57 pm (UTC)I very strongly disagree. Just because Wheatley had one role in Portal 2, it doesn't mean that he couldn't outgrow that role in a sequel.
GLaDOS was a shallow, if hilarious, villain in Portal. But in Portal 2 she becomes MUCH more complex, and develops a sort of love-hate relationship with Chell, to the point where "you are too hard to kill" sounds like a blatant excuse to justify the fact that GLaDOS simply didn't want to harm Chell anymore (seriously, how hard would it have been for GLaDOS to simply have her turrets shoot at Chell when she was unarmed and trapped in the elevator? Instead, GLaDOS has them sing "my dear beautiful child, I respect you, goodbye," brings Chell back to the surface, and even gives her back the original CC. It's obvious that at least some part of her has grown to care for Chell).
but I'm not seeing any sequel coming in the next years
Me neither. But TF2 was in development for over 10 years, so I do
hopethink that we might get a Portal 3 eventually :)Of course, all of this also comes from my viewpoint of Portal 2 as plainly a feminist mother-daughter story, with the only male presences of Cave Johson, Wheatley and Ratman as secondary characters in that story. So I see no point in exploring it further with those characters which were very secondary to the underlying story dynamic.
I agree that the story of Portal 2 was about the GLaDOS-Chell relationship, which is why I LOVE its overall ending to bits. As far as GLaDOS and Chell are concerned, the ending of the game was sheer perfection in every way.
However, the fact that Rattmann and Wheatley were secondary characters in the story of one game doesn't mean that they couldn't have a more important role in the story of its sequel. Similarly, the fact that the story of one game is about a feminist mother-daughter relationship doesn't mean that the story of its sequel couldn't have a different theme.
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Date: 2012-05-13 04:51 pm (UTC)no subject
Date: 2012-05-13 01:44 pm (UTC)"Just put your hand past all those gears to activate the machine, and preferably use the hand you would miss the least."
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Date: 2012-05-13 01:57 pm (UTC)Cave Johnson: science isn't about why, it's about why not. You ask: why is so much of our science dangerous? I say: why not marry safe science if you love it so much. In fact, why not invent a special safety door that won't hit you in the butt on the way out, because you are fired.
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Date: 2012-05-13 08:19 pm (UTC)The Doctor: You know, there's a real chance the way it's wedged in the doorway is keeping its mouth open.
Kazran: There is?
The Doctor: Just agree with me, 'cause I've only got two goes and then it's your turn.
Kazran: Two goes?
The Doctor: Two arms!
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Date: 2012-05-13 09:01 pm (UTC)no subject
Date: 2012-05-14 01:56 pm (UTC)http://www.youtube.com/watch?v=2q_o1fIB
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Date: 2012-05-13 03:01 pm (UTC)It's one of my all-time favorites; fun concept with FPS-playform-puzzle solving, great world-building & storyline, and one of the most truly inspired HORROR games I've ever played (games that use jump scares and say "boo!" could learn something). Seriously, how messed up and torturous and just damn tragic everything is in Aperture really gets to you (and I fully believe Chell's last name is Johnson).
I was lucky enough when I decided to first do the co-op DLC to get a really good partner, and we had a fun couple of hours running through the maps all night, gelling as a duo like Atlas and P-Body, and then the payoff. It was great. I started downloading player made maps, and that was awesome, but a bit cumbersome at times. This new feature could make that fun again. I also like that the backstory opened up a whole new element with parallel-earth outsourcing.
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Date: 2012-05-13 03:15 pm (UTC)For entirely subjective reasons, I LOATHE the "Luke, I am your father!" trope. I really can't stand it. IMO, it reinforces the idea that biological bonds are the only ones that truly matter :/
If Cave is Chell's father, that would make Caroline Chell's mother. And IMO the Chell-GLaDOS relationship would be immensely cheapened if it turned out that GLaDOS grew to care for Chell not out of respect for Chell's strength and determination and out of appreciation for their partnership, but just because they share the same blood.
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Date: 2012-05-13 05:39 pm (UTC)And the only trait Cave and Chell have in common that I can see is determination. Cave and his insane pushing science forward to the ends of making... Shower rails.. And Chell being Chell. I don't see that many links between the two otherwise.
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Date: 2012-05-13 05:43 pm (UTC)no subject
Date: 2012-05-13 05:46 pm (UTC)no subject
Date: 2012-05-13 06:40 pm (UTC)no subject
Date: 2012-05-13 06:44 pm (UTC)So, it's a tough one.
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Date: 2012-05-13 06:49 pm (UTC)no subject
Date: 2012-05-13 06:55 pm (UTC)no subject
Date: 2012-05-13 07:01 pm (UTC)IIRC, Valve confirmed in an old interview that Portal 2 takes place a couple hundreds years after Half-Life 2. I can't find that interview anymore, though, and I might remember wrong.
Still, the extreme decay of the facility at the beginning of the game also seems to imply that it has been a VERY long time since Chell went to sleep. And after Chell gets out, right in front of her there is a cultivated field, so humanity must have survived.
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Date: 2012-05-13 11:54 pm (UTC)Hell, there's your Portal 3 right there. Red is one end of the portal; blue is the other. White is forward in time; black is backward. The game as it stands right now is mostly about the challenge of actually thinking in three dimensions, so go ahead: add a fourth.
The only problem would be getting the portal gun back to Chell, but we don't know what happened to the broken prototype guns that Cave Johnson mentioned in the advertising trailers, and we have no guarantee that the portal gun in Aperture is the only portal gun that's ever existed.
Sure, odds are pretty good that Chell at the end of Portal 2 is punted out into a post-Combine Earth, where she very well could be the only living human on the planet, or the only unmodified pre-Combine human. That doesn't mean she has to stay there, and we already know that if there's absolutely one thing she wouldn't do, it's give up.
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Date: 2012-05-13 09:19 pm (UTC)Yeah, I ship it.
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Date: 2012-05-13 03:19 pm (UTC)no subject
Date: 2012-05-13 03:23 pm (UTC)We all had heard "the cake is a lie" a million times, but an out-of-context line can't tell you where it's from, and we never went out of our way to investigate its origin. So, until I got the game 5 months ago, we had no idea that the meme came from it.
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Date: 2012-05-13 03:35 pm (UTC)Can't get enough GLaDos though,
http://www.youtube.com/watch?featur
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Date: 2012-05-13 03:40 pm (UTC)no subject
Date: 2012-05-13 05:40 pm (UTC)no subject
Date: 2012-05-13 07:10 pm (UTC)Now Koro, that's a culture bound syndrome.
Also, what's with Chell being all whitewashed and prettified? She's supposed to be an average, somewhat frazzled looking
latina.
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Date: 2012-05-13 07:17 pm (UTC)no subject
Date: 2012-05-13 07:28 pm (UTC)no subject
Date: 2012-05-13 08:27 pm (UTC)no subject
Date: 2012-05-13 08:32 pm (UTC)Actually, I kind of want that now. Bonus points for big, big bishounen eyes with flirty lashes.
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Date: 2012-05-13 08:41 pm (UTC)I don't think it's so odd he'll see Chell as an idealization of her true self, all things considered.
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Date: 2012-05-13 08:44 pm (UTC)no subject
Date: 2012-05-13 08:47 pm (UTC)no subject
Date: 2012-05-13 08:59 pm (UTC)Even bishounen in anime wear make-up, and fangirls love them.
http://upload.wikimedia.org/wikipedia/i
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Date: 2012-05-13 09:07 pm (UTC)Chell is a great character. She isn't beautiful--at least, not this kind of beautiful. Definitely not in the first Portal, and not really in Portal 2, although they'd already modified her features a great deal by then (and made her look much younger as well as more conventionally attractive).
And what does she symbolise to Rattmann here? Hope, and strength. I think they could have communicated that in better ways than making her look like a glossy teenage cover girl to his eyes.
I can't imagine Freeman morphing into a seventeen year-old Abercrombie & Fitch model under these circumstances, so I don't see why Chell should either.
no subject
Date: 2012-05-13 09:28 pm (UTC)Humans prize beauty, and associate it with good things. "Beauty is in the eye of the beholder" makes beauty subjective, but the underlying message is still that people seek out that which looks beautiful to them. There is even an Italian saying that is roughly translated as "even a cockroach looks beautiful to its mom," meaning that when you love somebody you'll see them as beautiful no matter how ugly they really are, because beauty is intrinsically tied with appreciation.
A possible explanation is that stereotypical beauty traits (soft and shiny hair, smooth skin, good teeth, slender body) are signs of youth and good health, which are desirable in a mate. In times and places afflicted by famine, fat people are considered the prettiest, as a fat person is healthier than a skeletal one.
So, if you ask me, the real question is not "why should the most idealized portrayal of a woman be the most beautiful?" but rather "why is the most beautiful woman stereotypically white?"
no subject
Date: 2012-05-13 09:37 pm (UTC)By the way, I associate taut abs, nice biceps, and big eyes with good things in a man. Rattmann doesn't seem to have *any* of those features, so you know, fuck that guy. He's clearly not someone the creators intend me to care about. If he was, then surely they'd have idealized him!
no subject
Date: 2012-05-13 09:52 pm (UTC)Flashback!Ratty has got a tall and slender body, and soft-looking, shiny hair; I find him plenty cute :P
Even so, he is not the hero, he is just a secondary character. One who is never seen in the games, at that.
Furthermore, while the Portal games have plenty of fangirls, they are not specifically aimed at a female audience (see, there is no pink anywhere!). And in our society, "gender neutral" = "default" = "male." And if the Portal games are meant for men (due to their not being specifically meant for women), why would it matter if the male characters don't look fuckable?
Compare and contrast shoujo manga and other obviously-meant-for-girls stuff, where every single male character (with the possible exception of the protagonist's father, the male best friend who is never even remotely presented as boyfriend material, and the usual Dirty Old Man) looks like a supermodel.
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Date: 2012-05-13 09:57 pm (UTC)I'm glad you've cut to the chase though, and just admitted that this was made for dudes, so who cares what women think. Very refreshing.
no subject
Date: 2012-05-13 10:11 pm (UTC)Valve is actually pretty cool about their female customers. I've been playing TF2 a lot, and I never got any of the abuse that it constantly getting thrown at women who play other multi-player FPSs like Call of Duty (plus, TF2 features one of the most competent and badass World-Ruling Evil Overlords in fiction, who happens to be an old lady). Chell was beautified for the sequel, but she wears sensible clothes and is never oversexualized. And I'm not really a Half-Life fan, but I heard that the heroine of the series is smart and never oversexualized either.
So, really, I wouldn't blame the game developers for the problem, but rather society as a whole. "Gender neutral" = "default" = "male" is our society's standard, it's shoved down our throats since we are born.
no subject
Date: 2012-05-13 10:34 pm (UTC)Chell was supposed to be an everywoman, not eyecandy. She was an average, everyday person who got swept up into something bigger, just like Gordon Freeman. I get that people like pretty people, but come on, she already *was* pretty. Just not perfect.
Why is a woman who's not perfect treated like a broken object that needs to be fixed?
no subject
Date: 2012-05-13 10:57 pm (UTC)Sorry, out of topic, it's just... This very morning I heard of that game for the very first time. I thought it sounded very interesting, and went to its Steam page to buy it.
Then I saw this:
INTERNET CONNECTION, ONLINE AUTHENTICATION AND ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY. TO ACCESS ONLINE FEATURES, YOU MUST REGISTER ONLINE. ONLY ONE REGISTRATION IS AVAILABLE PER GAME. EA ONLINE TERMS & CONDITIONS AND FEATURE UPDATES CAN BE FOUND AT www.ea.com. YOU MUST BE 13+ TO REGISTER WITH EA ONLINE.
I immediately closed the page. Bullshit DRM pisses me off, and I vote with my wallet.
It upsets me, because I'm sure if a game about a female character who wants to rescue her sister fails, they will say "OF COURSE FEMALE LEADS DON'T SELL! UNLESS THEY ARE NAKED!" (like with superhero movies... Catwoman and Elektra failed? Clearly it's because they are women, and not because the movies sucked!). But I just can't support bullshit DRM.
And now, seeing that its character designer cared so much, it's saddening :/
no subject
Date: 2012-05-13 10:01 pm (UTC)Engineer (official art):
http://www.teamfortress.com/images/post
Engineer (fanart):
http://lintufriikki.deviantart.com/gall
no subject
Date: 2012-05-13 10:30 pm (UTC)Ratman
Date: 2012-05-13 11:02 pm (UTC)And the more dens you discover, the more you started to understand who this character was. And more importantly, find out that he's actually been helping you with the wall markings. He's a full fledged character who you don't even get to see! Is he dead? Is he still roaming around the facility? You never find out. You're only certain of one thing. He existed. And for a setting like Portal, it's like seeing a small flint of light in a pitch black room.
Which brings us to Portal 2. In the comic, Doug is shot in leg and is supposedly bleeding to death. The comic ends with him climbing into Chell's sleeping chamber as seen from the opening to the first game. In Portal 2 when Chell revisits the same room, the sleeping chamber is gone. Not only that, but Doug has also been nosing around the facility and making more dens... and the most interesting part? Recent dens. There is no way Doug could have done all of these dens in the shape the facility was in before the destruction of Glados.
And if you have a special sound/imaging device and find the radio signal and the easter egg commentary track, you'll find that Doug managed to get his wish. :)
Re: Ratman
Date: 2012-05-13 11:20 pm (UTC)"All of these dens"? I only saw one, the one needed for an achievement in the room with the garbage. And I assumed it was an old one.
...I just got this feeling I missed something.
And if you have a special sound/imaging device and find the radio signal and the easter egg commentary track, you'll find that Doug managed to get his wish. :)
Wait, what? Please elaborate!
Re: Ratman
Date: 2012-05-14 02:15 am (UTC)You really missed a bunch of them. They're only in act one and they're certainly hard to find since the whole facility is in disarray. My favorite one is actually the last one you encounter in the game. You get out of the test chamber through an open panel in the ceiling and you walk through some abandoned offices. If you look up at the ceiling, you'll see a fan room where Doug made his Den where he's collected lots and lots of coffee drinks. You will also see his final art piece of Chell which is my personal favorite. What makes this particular room interesting is that it's the most detached den from the test chambers, and is the only one that Glados actually seals you out of once you reenter the test chamber.
Also, next time you're in one of his dens in Portal 2, get very close to his murals and listen very very carefully.
When Valve updated the original Portal game with the slightly altered ending, they also incorporated a new Radio game that played audio signals which could be translated into images. These images showed very early concept images of Portal 2 and some strange text that even today nobody understands. In Portal 2, there are two audio files that make up one whole image. The radio has the upper half while the commentary has the lower half. It's not until you put both images together that you see an image of the Companion Cube on the moon. He wanted to go to the moon. That's where he is in Portal 2, along with his faithful companion.
Also, if you're not afraid of the dark, you can also find the dry dock area where the Borealis was constructed. If you've played the Half Life games (Specifically Half Life 2: Episode 2), you'll finally know the answer as to how the ship just suddenly disappeared.
Re: Ratman
Date: 2012-05-14 10:37 am (UTC)Wait what? Where do they explain that in Portal 2? I saw the drydock but I didn't see any definite explanation as to the Borealis events there.
Re: Ratman
Date: 2012-05-14 11:07 am (UTC)Cave Johnson: Alright, we're working on a little teleportation experiment. Now, this doesn't work with all skin types. So try to remember which skin is yours and if it doesn't teleport along with you, we'll do what we can to sew you back right into it.
Re: Ratman
Date: 2012-05-14 12:33 pm (UTC)NOOOOOOOO!!! My mind rejects that! DDD:
Going to the moon wasn't even his greatest wish or anything, it was just something he preferred to working with a murderous...
I'm going to hope that, if it's just an Easter Egg, it's not canon... I keep hoping Ratty (and Wheatley) could be saved in a future game :(
/possibly irrational fangirl
no subject
Date: 2012-05-14 11:56 am (UTC)no subject
Date: 2012-05-14 12:26 pm (UTC)(Normally I'd tell you to play the demo first... Just because a lot of people like something, it doesn't mean you'll like it too. But for the next four hours there is a sale that lets you buy the bundle with both Portal games at 66% discount, if you wait you'll lose the discount).
Get a Steam account (it's free), then buy the game with Paypal. The game will then appear in your game library (you can view it using the Steam client), and you can click on it to start the download and to play it.
no subject
Date: 2012-05-16 11:45 am (UTC)no subject
Date: 2012-05-16 12:20 pm (UTC)If you decide to buy it and beat it, could you let me know your opinion about it? Portal is a cult game that gets interpreted by different people in very different ways, and I love to hear what fellow gamers think of it, it's always interesting to hear other people's perspective :)
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Date: 2012-05-14 12:00 pm (UTC)no subject
Date: 2012-05-14 12:27 pm (UTC)no subject
Date: 2012-05-15 12:13 pm (UTC)Wheatley by *theEyZmaster on deviantART
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Date: 2012-05-15 12:13 pm (UTC)