Chromedome wasn't in a coma from the previous time, he was just weakened/not at full.
Injecting seems to leave him sick/weak for increasingly prolonged times, but still able to function.
- If the teleporter can't work with the shield activated, it should be established in-story.-
If a teleporter can go straight to the enemy ships, it should also be established in-story.
You're assuming something possible without it being established. If you're going off track like that to begin with, it's not up to the writer to close off doors on things we haven't had indication is a reasonable plan to begin with.
If you're being generous on what they can do unmentioned, it's only fair to note various possible responses without them being specifically brought up. Maybe it can go through shields, maybe it can't- point is, we don't know one way or another.
- If it can be, there's no reason they can't send Ravage out again to locate the ships while the Decepticons are busy. -
Lack of time, Ravage specifically using Ten as a distraction the first attempt just to scout out their base....
Also, the Warworld at least would still be in space, so he can't get there.
-Get a few people over to take it, if necessary, just get everyone on board if not. The Maximus armor isn't necessary if there's not a direct fight, but if Minimus really insist on taking it along, they can just swing back for him.-
Two big ships, take the Peaceful Tyranny and the Warworld'll blow it up while they're trying to swing around. Try and take the Warworld and, well, that's the one with the large population to begin with and a much more significant fight to take over.
And they have to swing back regardless, in order to pick up the 'organics.' In other words, take one, and then they need to fly over back to the enemy, giving them plenty of time to respond and re-board and turn it into a big fight in the ship corridors.
-It'd still be way less risky than less than twenty people, some of them non-fighters, running headlong into a fight against hundreds of soldiers. -
I kinda consider going onto the very home turf of those hundreds, and having only until the enemy can get back onboard, to not be low-risk. That means rather than being in a defensive position with guns and a very intense shield (as the Necrobot's place had), or going out on attack with a limited-use spark surge before retreating back into that shield, they'd be in a position without those advantages, which the enemy knows well, and which they have only a *very* limited time to seize control of before the enemy is on board and/or the other enemy space asset takes action.
no subject
Injecting seems to leave him sick/weak for increasingly prolonged times, but still able to function.
-
If the teleporter can't work with the shield activated, it should be established in-story.-
If a teleporter can go straight to the enemy ships, it should also be established in-story.
You're assuming something possible without it being established. If you're going off track like that to begin with, it's not up to the writer to close off doors on things we haven't had indication is a reasonable plan to begin with.
If you're being generous on what they can do unmentioned, it's only fair to note various possible responses without them being specifically brought up. Maybe it can go through shields, maybe it can't- point is, we don't know one way or another.
- If it can be, there's no reason they can't send Ravage out again to locate the ships while the Decepticons are busy. -
Lack of time, Ravage specifically using Ten as a distraction the first attempt just to scout out their base....
Also, the Warworld at least would still be in space, so he can't get there.
-Get a few people over to take it, if necessary, just get everyone on board if not. The Maximus armor isn't necessary if there's not a direct fight, but if Minimus really insist on taking it along, they can just swing back for him.-
Two big ships, take the Peaceful Tyranny and the Warworld'll blow it up while they're trying to swing around. Try and take the Warworld and, well, that's the one with the large population to begin with and a much more significant fight to take over.
And they have to swing back regardless, in order to pick up the 'organics.' In other words, take one, and then they need to fly over back to the enemy, giving them plenty of time to respond and re-board and turn it into a big fight in the ship corridors.
-It'd still be way less risky than less than twenty people, some of them non-fighters, running headlong into a fight against hundreds of soldiers. -
I kinda consider going onto the very home turf of those hundreds, and having only until the enemy can get back onboard, to not be low-risk. That means rather than being in a defensive position with guns and a very intense shield (as the Necrobot's place had), or going out on attack with a limited-use spark surge before retreating back into that shield, they'd be in a position without those advantages, which the enemy knows well, and which they have only a *very* limited time to seize control of before the enemy is on board and/or the other enemy space asset takes action.