laughing_tree: (Seaworth)
[personal profile] laughing_tree posting in [community profile] scans_daily


I originally conceived it in the wake of Trinity, when Dan Didio invited me to do something else for DC and encouraged me to come up with some sort of dream project.

I was exhausted from the weekly treadmill of Trinity, and my “dream project” ideas got pretty weird - at one point, I had this outline for an interlocking series of mini-series involving the Dreambound, Tomorrow Woman, and a few others, including an old Steve Ditko hero named the Odd Man. And my idea was to make him odder still, a character who wasn’t quite connected to his reality, to the point that he could see ours, and was using it as part of a plan to coordinate all these other heroes in some epic struggle that was happening on an unimaginable plane of reality.

Anyway, I really didn’t have the health to pursue any of the ideas I’d come up with, so they all fell by the wayside. But I realized that the ideas I’d cooked up for the Odd Man would fit some thematic elements that had gone on in the background of Astro City, and some characters already in there. So we built the Broken Man out of that, and he fit into Astro City wonderfully.


-- Kurt Busiek



















Date: 2017-09-07 03:54 pm (UTC)
From: [personal profile] kd_the_movie
the Oubor and its plot line sounds a lot like the Gentry from multiversity

Date: 2017-09-08 04:21 am (UTC)
sadoeuphemist: (Default)
From: [personal profile] sadoeuphemist
I've realized the reason I dislike Astro City is because it too often relies on narration. It's telling, not showing. This arc is about metafictional entities bleeding over into our world, and the upshot of it is the Broken Man invites us into his house and narrates a story to us.

You could do something like, 'Oh no! The Oubor! It senses something!' and the Broken Man abandons the story in fright, and we the reader are left alone to face this encroaching darkness, something like that. Y'know, something that actually pulls us into the story, engages us. Instead he just tells us his life's story and then goes upstairs when he's done. It's like reading the summary of a story on Wikipedia rather than reading the story itself.

Date: 2017-09-08 07:36 am (UTC)
sadoeuphemist: (Default)
From: [personal profile] sadoeuphemist
Lol that's from like 40 issues ago. And you can see the contrast. In earlier issues the Broken Man was almost antagonistic to the narrative, right? He'd be talking about something, and we the reader would wander off and focus on something else, and he'd have to pull us back. But now that he's the center of the story, that dynamic is gone, and we're just stuck sitting here listening to him talk.

When Busiek decides to tell a story, Astro City can be great. When he decides to focus on one of his characters, it becomes unbearable because he decides to cram their whole life story in there, and the story naturally suffers because you've got to abridge and take shortcuts to fit it all in. This arc in particular is just repeating stuff we've already been told over the course of the run, connecting dots that most of us have already connected. Like I said, it's like reading a Wikipedia summary of a story.

Date: 2017-09-08 10:08 am (UTC)
berani00: The movie version of Spawn (Spawn)
From: [personal profile] berani00
If only we had more moments like this from the Broken Man. It's almost like he's become the protagonist when in Astro City, it's usually everybody's story.

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