
"There were lots of partial ideas, and maybe some crossover thoughts, and then I had pitched this idea of, 'Let's do Anti-Eternia.' Because that's just such a cool concept and it's never been used. And then they came back with, 'Well, we want to do a thing that's playing with all the different iterations of Masters of the Universe. Sort of like a Crisis in Masters of the Universe.' So they asked me pitch it and I combined ideas and came up with this weird idea where a bad He-Man tracks the others across the universe and tries to absorb them all." - Tim Seeley

no subject
Date: 2020-06-11 02:54 am (UTC)no subject
Date: 2020-06-11 02:55 am (UTC)no subject
Date: 2020-06-11 06:16 am (UTC)We're not visiting these set-pieces to evolve them, we're here to cherry pick the best elements that suit the story, pay homage to them, and advance the master story. It's no coincidence that our protagonists are an OC Skeletor character, a mobile game He-Man, and the movie He-Man. They have the least inertia to being developed.
The more you try to evolve or change the 80's He-Man, for example the higher chance the fans will reject it or you stumble too far away from his core concepts.
That's why they go for the easy references. Partially because it's what everyone remembers, and because it lets them use storytelling shorthand to establish these characters quickly and move onto the juicy bits of the story. And frankly, because it's what most of us want to see when we're looking at a nostalgia project like this.
no subject
Date: 2020-06-11 11:02 am (UTC)no subject
Date: 2020-06-11 03:59 pm (UTC)no subject
Date: 2020-06-11 11:16 am (UTC)no subject
Date: 2020-06-11 01:21 pm (UTC)no subject
Date: 2020-06-11 03:58 pm (UTC)no subject
Date: 2020-06-12 12:09 am (UTC)no subject
Date: 2020-06-11 10:43 pm (UTC)The art is also superb, I must say.
no subject
Date: 2020-06-11 04:04 am (UTC)no subject
Date: 2020-06-11 11:03 am (UTC)And that is why OG He-Man is the best He-Man.
no subject
Date: 2020-06-11 10:44 pm (UTC)