![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
The latest iteration's a five-issue miniseries from IDW, companion to the likewise-named Generations sub-toyline.
Issue #1 came out this week, a story focusing on the Autobot bounty hunter Blurr.
It's a largely self-contained one, built off the " arrogant speed-junkie " characterization in his tech-spec.
Blurr's offered the opportunity to take in " Megatron's most trusted lieutenant and the voice of the Decepticon rebellion.
" Starscream. "
He did so, stealing the Seeker from a couple bounty-hunting colleagues who'd found Starscream first.
The car led the jet away somewhere where they could talk - where he, Blurr, could spin a story to reel him, Starscream, into the waiting basket.
' All Decepticons fall for a sob story. ' thought Blurr, as he told his tale of buying into the Autobots' " order and control " line.

Blurr pivoted from sureness to hesitancy, from philosophical self-justification to pragmatism in the name of avoiding conflict that could catch him:
" Whatever you've got, whyever they want you -
" - I don't want the fight.
" Let. Me. Help. You. Tell me how to help you. "
Starscream seemingly bought that, leading Blurr to the volcanos of Chrome Ridge -
" That's far enough, Autobot. "
- to turn on him.

(Shattered Glass Starscream gets to be matter-of-factly competent because, unlike most regular Starscreams, he doesn't have stated goals that're so obviously meta-futile that writers think they're especially clever for building characterization and plot around that futility.)
The injured Starscream found himself out-sped on the ground by Blurr.

Blurr closed for the take-down.

The speedster stumbled into the lava flow.

(This comic's also packaged with the Shattered Glass Blurr toy, as it's sold through Hasbro Pulse - neat that it's a story that climaxes on the character's outwitting and evidently painful death.
Writing's Danny Lore, art's Guido Guidi, inks're John Wycough, colors're John-Paul Bove and Ed Pirrie, and letters're by Lettersquids.
Pagecount's a bit under 4 of 20.
Publisher's IDW.)
Issue #1 came out this week, a story focusing on the Autobot bounty hunter Blurr.
It's a largely self-contained one, built off the " arrogant speed-junkie " characterization in his tech-spec.
Blurr's offered the opportunity to take in " Megatron's most trusted lieutenant and the voice of the Decepticon rebellion.
" Starscream. "
He did so, stealing the Seeker from a couple bounty-hunting colleagues who'd found Starscream first.
The car led the jet away somewhere where they could talk - where he, Blurr, could spin a story to reel him, Starscream, into the waiting basket.
' All Decepticons fall for a sob story. ' thought Blurr, as he told his tale of buying into the Autobots' " order and control " line.

Blurr pivoted from sureness to hesitancy, from philosophical self-justification to pragmatism in the name of avoiding conflict that could catch him:
" Whatever you've got, whyever they want you -
" - I don't want the fight.
" Let. Me. Help. You. Tell me how to help you. "
Starscream seemingly bought that, leading Blurr to the volcanos of Chrome Ridge -
" That's far enough, Autobot. "
- to turn on him.

(Shattered Glass Starscream gets to be matter-of-factly competent because, unlike most regular Starscreams, he doesn't have stated goals that're so obviously meta-futile that writers think they're especially clever for building characterization and plot around that futility.)
The injured Starscream found himself out-sped on the ground by Blurr.

Blurr closed for the take-down.

The speedster stumbled into the lava flow.

(This comic's also packaged with the Shattered Glass Blurr toy, as it's sold through Hasbro Pulse - neat that it's a story that climaxes on the character's outwitting and evidently painful death.
Writing's Danny Lore, art's Guido Guidi, inks're John Wycough, colors're John-Paul Bove and Ed Pirrie, and letters're by Lettersquids.
Pagecount's a bit under 4 of 20.
Publisher's IDW.)