![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Like a lot of IDW's G.I Joe, everyone's favorite distinctively helmed subversive element is both reiteration and reinvention.
This Commander of Cobra is less fervent and strident than most other versions; understated suits make the majority of his clothing. He's not had much of a presence in what we've seen of Cobra's operations so far, preferring to leave that sort of thing up to the Baroness or the Crimson Twins.
His voice and will are still felt, however; he's chastised Cobra naval officers, lost a bit of his temper with Zartan's clone, and mocked the clan McCullen's command of Latin.
Until this month's G.I Joe: Cobra II (#10), he hasn't really taken the opportunity to take center stage.
.. with a monologue on the nature of cognitive dissonance, one that outlines the motivations of his Cobra using the Festinger/Carlsmith experiment as example:

Cobra as a collection of sociopaths out to game the world for a maximum payout, and the Joes as the good guys' black-ops, cream of the crop unit one step behind; it works so well.
Speaking of the Joes, his monologue's recipient is one Chuckles, whose infiltration into Cobra was chronicled in the previous G.I Joe: Cobra mini and the first four of Cobra II.
He's had a hell of a time with them; served as their Special Projects head, made it with the Baroness's half-sister, and was forced to shoot his blown contact Jinx to keep his own cover.
And now here he is, listening to the Commander proselytize, something Xamot and Tomax aren't too happy about:

Neither is the Commander too happy with their dissent, as he proves some bits of characterization remain constant:

Love the relative mildness of this Commander's gestures; they illustrate that he's an entirely different sort of angry than you'd expect out of him.
Anyhow, Chuckles spends the next few pages making a seemingly 'too easy' escape, dealing with Cobra's dogs in the process:

In the woods, with a shredded arm and Cobra at his back, he's feeling a bit--

They talk at each other- Chuckles wants to put a bullet in the Commander for all his troubles, while the Commander wants him to see reason.
His reason, specifically, and his plan to deal with the flaws uncovered in Cobra:

And what's Chuckles's response? Well, it's cut for length, but let the Commander's reaction (and well-framed proof he isn't a fool) show you:

And so it ends; Chuckles once again ventures into the depths of Cobra (presumably because it's the best short-term choice) and the Commander further outlines the psychological constraints that keep Cobra in line.
What a guy, he is.
This Commander of Cobra is less fervent and strident than most other versions; understated suits make the majority of his clothing. He's not had much of a presence in what we've seen of Cobra's operations so far, preferring to leave that sort of thing up to the Baroness or the Crimson Twins.
His voice and will are still felt, however; he's chastised Cobra naval officers, lost a bit of his temper with Zartan's clone, and mocked the clan McCullen's command of Latin.
Until this month's G.I Joe: Cobra II (#10), he hasn't really taken the opportunity to take center stage.
.. with a monologue on the nature of cognitive dissonance, one that outlines the motivations of his Cobra using the Festinger/Carlsmith experiment as example:

Cobra as a collection of sociopaths out to game the world for a maximum payout, and the Joes as the good guys' black-ops, cream of the crop unit one step behind; it works so well.
Speaking of the Joes, his monologue's recipient is one Chuckles, whose infiltration into Cobra was chronicled in the previous G.I Joe: Cobra mini and the first four of Cobra II.
He's had a hell of a time with them; served as their Special Projects head, made it with the Baroness's half-sister, and was forced to shoot his blown contact Jinx to keep his own cover.
And now here he is, listening to the Commander proselytize, something Xamot and Tomax aren't too happy about:

Neither is the Commander too happy with their dissent, as he proves some bits of characterization remain constant:

Love the relative mildness of this Commander's gestures; they illustrate that he's an entirely different sort of angry than you'd expect out of him.
Anyhow, Chuckles spends the next few pages making a seemingly 'too easy' escape, dealing with Cobra's dogs in the process:

In the woods, with a shredded arm and Cobra at his back, he's feeling a bit--

They talk at each other- Chuckles wants to put a bullet in the Commander for all his troubles, while the Commander wants him to see reason.
His reason, specifically, and his plan to deal with the flaws uncovered in Cobra:

And what's Chuckles's response? Well, it's cut for length, but let the Commander's reaction (and well-framed proof he isn't a fool) show you:

And so it ends; Chuckles once again ventures into the depths of Cobra (presumably because it's the best short-term choice) and the Commander further outlines the psychological constraints that keep Cobra in line.
What a guy, he is.
no subject
Date: 2010-11-23 05:11 am (UTC)no subject
Date: 2010-11-23 05:15 am (UTC)no subject
Date: 2010-11-23 07:59 pm (UTC)no subject
Date: 2010-11-24 03:29 am (UTC)The whole scenario and the role he plays here reminds me more of Tao circa Sleeper, though.
no subject
Date: 2010-11-23 09:34 pm (UTC)no subject
Date: 2010-11-24 12:30 am (UTC)Ohhh.... I want to see this! Has it been posted?