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Five days ago, the videogame Company Valve released free Portal 2 downloadable content titled "Perpetual Testing Initiative." Basically, it's a free in-game map editor, which allows players to create and share maps with other player.
Everybody knows the "the cake is a lie" meme, but not everybody knows where it's from. Well, the answer is Portal.
The new maps reminded me that I really, really, really love the Portal games. So I've decided it's about time I shared my love for them by posting some scans from the comic "Lab Rat."
I love the art in this comic. The main character suffers from schizophrenia, and the art reflects his state of mind: when he is off his medication, it's all sketchy, but in flashbacks the pictures are clear.
16 pages out of a free 27-pages comic. At the end of this post you can find the link to the full comic.
WARNING: Lab Rat takes place between Portal and Portal 2, and as such is full of spoilers for the first game.
Of course, Portal is a 5-year-old game, so you might say that anybody who wanted to play it already has. But I got it 5 months ago, so I think it's always best to put spoiler warnings :P

Doug Rattmann, also known as "the Ratman," is the person who wrote all those "the cake is a lie" warnings in the first game. He is the only survivor (excluding the frozen test subjects) of GLaDOS's initial mass murder at the Aperture Science Enrichment Center; as GLaDOS locked the facility down, he couldn't escape, so he has been hiding from her and leaving clues for Chell, the playable character of the games.


Yes, that's a Companion Cube. When Rattmann is off his medication, he can hear the CC speak as if it was sentient. The CC actually gives him good advice.
Even so, Rattmann figures that he'll have better chances of survival if he has a clear head when the time comes to take out GLaDOS. So, he has saved the last of his medication until now.

Now, flashback time!

Back to the present, Chell has defeated GLaDOS!


This is where Portal ends, with Chell captured and dragged back to the facility.


Rattmann to the rescue!
I really love him. He has gone through a mass murder and spent a long time (months?) locked in a dark and cold prison, without his medication and with the sole company of an inanimate object, running away from a murderous AI and countless death-traps. Then, he finally, finally gets away and sees the sun, sweet freedom awaiting him... and he chooses to go back to save Chell!
He is not an action hero or anything. He has no military training, no equipment. But he is a genuinely kind guy, and he wants to help.



Flashback again! Right after GLaDOS' flooding of the Enrichment Center with neurotoxin.




You can read the conclusion, as well as all the pages I cut, here:
http://www.thinkwithportals.com/comic/#1
Everybody knows the "the cake is a lie" meme, but not everybody knows where it's from. Well, the answer is Portal.
The new maps reminded me that I really, really, really love the Portal games. So I've decided it's about time I shared my love for them by posting some scans from the comic "Lab Rat."
I love the art in this comic. The main character suffers from schizophrenia, and the art reflects his state of mind: when he is off his medication, it's all sketchy, but in flashbacks the pictures are clear.
16 pages out of a free 27-pages comic. At the end of this post you can find the link to the full comic.
WARNING: Lab Rat takes place between Portal and Portal 2, and as such is full of spoilers for the first game.
Of course, Portal is a 5-year-old game, so you might say that anybody who wanted to play it already has. But I got it 5 months ago, so I think it's always best to put spoiler warnings :P

Doug Rattmann, also known as "the Ratman," is the person who wrote all those "the cake is a lie" warnings in the first game. He is the only survivor (excluding the frozen test subjects) of GLaDOS's initial mass murder at the Aperture Science Enrichment Center; as GLaDOS locked the facility down, he couldn't escape, so he has been hiding from her and leaving clues for Chell, the playable character of the games.


Yes, that's a Companion Cube. When Rattmann is off his medication, he can hear the CC speak as if it was sentient. The CC actually gives him good advice.
Even so, Rattmann figures that he'll have better chances of survival if he has a clear head when the time comes to take out GLaDOS. So, he has saved the last of his medication until now.

Now, flashback time!

Back to the present, Chell has defeated GLaDOS!


This is where Portal ends, with Chell captured and dragged back to the facility.


Rattmann to the rescue!
I really love him. He has gone through a mass murder and spent a long time (months?) locked in a dark and cold prison, without his medication and with the sole company of an inanimate object, running away from a murderous AI and countless death-traps. Then, he finally, finally gets away and sees the sun, sweet freedom awaiting him... and he chooses to go back to save Chell!
He is not an action hero or anything. He has no military training, no equipment. But he is a genuinely kind guy, and he wants to help.



Flashback again! Right after GLaDOS' flooding of the Enrichment Center with neurotoxin.




You can read the conclusion, as well as all the pages I cut, here:
http://www.thinkwithportals.com/comic/#1
no subject
Date: 2012-05-13 03:01 pm (UTC)It's one of my all-time favorites; fun concept with FPS-playform-puzzle solving, great world-building & storyline, and one of the most truly inspired HORROR games I've ever played (games that use jump scares and say "boo!" could learn something). Seriously, how messed up and torturous and just damn tragic everything is in Aperture really gets to you (and I fully believe Chell's last name is Johnson).
I was lucky enough when I decided to first do the co-op DLC to get a really good partner, and we had a fun couple of hours running through the maps all night, gelling as a duo like Atlas and P-Body, and then the payoff. It was great. I started downloading player made maps, and that was awesome, but a bit cumbersome at times. This new feature could make that fun again. I also like that the backstory opened up a whole new element with parallel-earth outsourcing.
no subject
Date: 2012-05-13 03:15 pm (UTC)For entirely subjective reasons, I LOATHE the "Luke, I am your father!" trope. I really can't stand it. IMO, it reinforces the idea that biological bonds are the only ones that truly matter :/
If Cave is Chell's father, that would make Caroline Chell's mother. And IMO the Chell-GLaDOS relationship would be immensely cheapened if it turned out that GLaDOS grew to care for Chell not out of respect for Chell's strength and determination and out of appreciation for their partnership, but just because they share the same blood.
no subject
Date: 2012-05-13 05:39 pm (UTC)And the only trait Cave and Chell have in common that I can see is determination. Cave and his insane pushing science forward to the ends of making... Shower rails.. And Chell being Chell. I don't see that many links between the two otherwise.
no subject
Date: 2012-05-13 05:43 pm (UTC)no subject
Date: 2012-05-13 05:46 pm (UTC)no subject
Date: 2012-05-13 06:40 pm (UTC)no subject
Date: 2012-05-13 06:44 pm (UTC)So, it's a tough one.
no subject
Date: 2012-05-13 06:49 pm (UTC)no subject
Date: 2012-05-13 06:55 pm (UTC)no subject
Date: 2012-05-13 07:01 pm (UTC)IIRC, Valve confirmed in an old interview that Portal 2 takes place a couple hundreds years after Half-Life 2. I can't find that interview anymore, though, and I might remember wrong.
Still, the extreme decay of the facility at the beginning of the game also seems to imply that it has been a VERY long time since Chell went to sleep. And after Chell gets out, right in front of her there is a cultivated field, so humanity must have survived.
no subject
Date: 2012-05-13 11:54 pm (UTC)Hell, there's your Portal 3 right there. Red is one end of the portal; blue is the other. White is forward in time; black is backward. The game as it stands right now is mostly about the challenge of actually thinking in three dimensions, so go ahead: add a fourth.
The only problem would be getting the portal gun back to Chell, but we don't know what happened to the broken prototype guns that Cave Johnson mentioned in the advertising trailers, and we have no guarantee that the portal gun in Aperture is the only portal gun that's ever existed.
Sure, odds are pretty good that Chell at the end of Portal 2 is punted out into a post-Combine Earth, where she very well could be the only living human on the planet, or the only unmodified pre-Combine human. That doesn't mean she has to stay there, and we already know that if there's absolutely one thing she wouldn't do, it's give up.
no subject
Date: 2012-05-13 09:19 pm (UTC)Yeah, I ship it.