thanekos: Seiga Kaku from Touhou 13, shadowed. (Default)
[personal profile] thanekos
It loops him into the series' " Bloodshot hunting down American super-soldiers who escaped confinement and are running rampant across the country " plot by making the issue's enemy someone in his baliwick.

He came out of the sky to Bloodshot: " We have a problem. "

Bloodshot listened to X-O Manowar's perspective on the problem.

He, Bloodshot, already had his own. )
thanekos: Seiga Kaku from Touhou 13, shadowed. (Default)
[personal profile] thanekos
It's also in the antagonist's - a nuclear cyborg, one of the escaped decommissioned " living weapons " issue #1 put Bloodshot on the trail of.

He's only humanized in single-page intervals between Bloodshot's hunt for him, though - the internal thoughts that get the lion's share of the story are Bloodshot's.

Bloodshot was combing through " a full square mile of industrial decay ", his son in tow.

His monologue clarified the boy. )
laughing_tree: (Seaworth)
[personal profile] laughing_tree


I do slightly resent the idea that sometimes pops up that if you put a character through hard times, that means you hate them. It's generally the reverse, that as writers, we save the juiciest and the toughest beats for the characters we want to show off a little. And that's certainly the case with the upcoming IMMORTAL SHE-HULK book, where we get into Jen's character and past in a way that's hopefully interesting for her fans, for those who've enjoyed EMPYRE, and for those who are enjoying the IMMORTAL HULK book. They all come together. -- Al Ewing

Read more... )
laughing_tree: (Seaworth)
[personal profile] laughing_tree


Oh, I am so sick of the nine-panel grid. I want to just find 2016 me and just kick him in the nuts. 24 issues of grids. What was I thinking? I know what I was thinking. I wanted The Wild Storm, the book, to feel completely, completely different from the Wildstorm work at Image in the early 90s because that stuff back then was the most technically accomplished commercial comics in the world. They were the best printed, the best colored, to the point where that is actually really hard to top on a technical production level. So I went the other way. I took it back to the simplest, earliest comics, which are gridwork. And the color work is all watercolor as opposed to CGI shade. And we're on a matte paper stock. We wanted a matte stock for the cover but we couldn't manage it. We simplified instead of complexified. Which seemed like a really good idea at the time but I'm 19 issues in and I never want to see another grid. Never. -- Warren Ellis

Read more... )
laughing_tree: (Seaworth)
[personal profile] laughing_tree


What made you come back to WildStorm?

Warren Ellis: I was abducted. Please help. I am sending this message out through an interview in the hope that Jim Lee won't see it and therefore won't give me the hose again.


Read more... )
laughing_tree: (Seaworth)
[personal profile] laughing_tree


I wanted The Wild Storm, the book, to feel completely, completely different from the Wildstorm work of Image in the early 90s because that stuff, back then, was the most technically accomplished commercial comics in the world. They were the best printed, the best colored, to the point where that is actually really hard to top on a technical production level, so I went the other way. I took it back to the simplest, earliest comics, which are gridwork, and the color work is all watercolor as opposed to CGI shade, and we're on a matte paper stock. -- Warren Ellis

Read more... )
laughing_tree: (Seaworth)
[personal profile] laughing_tree


When Jim Lee launched WildStorm, the look was best-in-class for commercial superhero comics -- computer-assisted color, pinsharp printing, great paper. We can't replicate that and, frankly, I can't think of a technological way to top it. So let's try something else. Stripped down, stark and authentic. Strongly typographic logos. -- Warren Ellis

Read more... )
laughing_tree: (Seaworth)
[personal profile] laughing_tree


What we bring to market is a new world that we always kind of suspected was there, and then show it to be even weirder and nastier than we hoped. Even as we peel more layers off it, there is a shape to it, teams to root for, mavericks to fear for, villains to hate or enjoy. New territories, new maps. -- Warren Ellis

Read more... )
laughing_tree: (Seaworth)
[personal profile] laughing_tree


It's a covert history of terrible things. There's a line from an old song that I like. "The past is steeped in shame, but tomorrow's fair game." The line through the first two years to the top of year three is into the dark and out again to something aspirational. And it does get dark. -- Warren Ellis

Read more... )
laughing_tree: (Seaworth)
[personal profile] laughing_tree


In gathering all the central Wildstorm concepts into one place, as it were, we're introducing a structured world as rich as that of Game Of Thrones. Instead of great houses, we have covert organizations, secret societies, secret space programs, ancient cults. Instead of house sigils, we have mission patches, corporate logos and mystery symbols. -- Warren Ellis

Read more... )
superboyprime: (Sun)
[personal profile] superboyprime


"What is the point of a revival? What does bringing WildStorm back actually give to the world? What does it have to say about the world in 2017? We're more paranoid about secret power structures in the world than before. And we're even hungrier for big mad stories and fantasies, because our suspension of disbelief is complex -- we want the epic stories, but we want them to give us a new view of the world we're in, too." - Warren Ellis

Read more... )
laughing_tree: (Seaworth)
[personal profile] laughing_tree


I keep coming back to two metaphors for all this. In one sense, it's like building out a cinematic universe. In another, I find myself making references to Game of Thrones. Both of these things seem to apply -- in the first instance, clear and linear worldbuilding that spins out new projects. In the other, a rich and complex story that creates a broad fabric of a story universe. -- Warren Ellis

Read more... )

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